# The Singularity Model

- [The Singularity Model](/knowledge-base/the-singularity-model/the-singularity-model.md): A new engine designed specifically for building 1:1 Experiences.
- [Getting Started](/knowledge-base/the-singularity-model/getting-started.md): All the info you need to get set up and started with the Singularity Model.
- [Dashboard](/knowledge-base/the-singularity-model/dashboard.md): The Dashboard provides an overview of the Player Features and Feature Types that have been set up for your model.
- [Feature Types](/knowledge-base/the-singularity-model/feature-types.md): Feature Types are the settings where you define the Player Features, possible outcomes and movements that a player can make.
- [Setting Up Feature Types](/knowledge-base/the-singularity-model/feature-types/setting-up-feature-types.md): On this page we will guide you how to set up and use Feature Types.
- [Player Features](/knowledge-base/the-singularity-model/player-features.md): Establish a comprehensive player profile with real-time observations of every action the player makes, and advanced machine learning and computations.
- [Setting-up Player Features](/knowledge-base/the-singularity-model/player-features/setting-up-player-features.md): On this page you will find a guide of how to set up and manage Player Features.
- [Manage Movements](/knowledge-base/the-singularity-model/player-features/manage-movements.md): Calculate the way players should move between different classes with computations.
- [Real-Time Movements](/knowledge-base/the-singularity-model/player-features/manage-movements/real-time-movements.md): This page will explain how to create a new Real-Time Movement computation.
- [Time-Based Queries](/knowledge-base/the-singularity-model/player-features/manage-movements/time-based-queries.md): This page will explain how to create a new Time-Based Query computation.
- [Player Feature Dashboard](/knowledge-base/the-singularity-model/player-features/manage-movements/player-feature-dashboard.md): Take a look at the Player Feature Dashboard to see the relevant data for each Player Feature.
- [Player Feature - Active State](/knowledge-base/the-singularity-model/player-features/player-feature-active-state.md): An in-depth look into the Active State Player Feature: how it can be used, the objective of using it and the logic of how it has been set up.
- [Player Feature - Player Online State](/knowledge-base/the-singularity-model/player-features/player-feature-player-online-state.md): An in-depth look into the Player Online State Player Feature: how it can be used, the objective of using it and the logic of how it has been set up.
- [Player Feature - Conversion State](/knowledge-base/the-singularity-model/player-features/player-feature-conversion-state.md): Let's take an in-depth look into the Conversion State Player Feature: how it can be used, the objective of using it and the logic of how it has been set up.
- [Player Feature - Inactive State](/knowledge-base/the-singularity-model/player-features/player-feature-inactive-state.md): Let's take an in-depth look into the Inactive State Player Feature: how it can be used, the objective of using it and the logic of how it has been set up.
- [Player Feature - Lifestage](/knowledge-base/the-singularity-model/player-features/player-feature-lifestage.md): Let's take an in-depth look into the Lifestage Player Feature: how it can be used, the objective of using it and the logic of how it has been set up.
- [Player Feature - Acquisition Source](/knowledge-base/the-singularity-model/player-features/player-feature-acquisition-source.md): Let's take an in-depth look into the Acquisition Source Player Feature: how it can be used, the objective of using it and the logic of how it has been set up.
- [Player Feature - Predicted Deposit Bracket](/knowledge-base/the-singularity-model/player-features/player-feature-predicted-deposit-bracket.md): Let's take an in-depth look into the Predicted Deposit Bracket Player Feature: how it can be used, the objective of using it and the logic of how it has been set up.
- [Player Feature - Predicted Bet Amount on Slots](/knowledge-base/the-singularity-model/player-features/player-feature-predicted-bet-amount-on-slots.md): Let's take an in-depth look into the Predicted Bet Amount on Slots Player Feature: how it can be used, the objective of using it and the logic of how it has been set up.
- [Player Feature - First Deposit Amount](/knowledge-base/the-singularity-model/player-features/player-feature-first-deposit-amount.md): Let's take an in-depth look into the First Deposit Amount Player Feature: how it can be used, the objective of using it and the logic of how it has been set up.
- [Player Feature - Most Active Day of Week](/knowledge-base/the-singularity-model/player-features/player-feature-most-active-day-of-week.md): Let's take an in-depth look into the Most Active Day of Week Player Feature: how it can be used, the objective of using it and the logic of how it has been set up.
- [Player Feature - Previously Played Products](/knowledge-base/the-singularity-model/player-features/player-feature-previously-played-products.md): An in-depth look into Previously Played Products, a system Player Feature: how it can be used, the objective of using it, and the logic of how it has been set up.
- [Player Feature - Preferred Offer Type](/knowledge-base/the-singularity-model/player-features/player-feature-preferred-offer-type.md): An in-depth look into Preferred Offer Type, a system Player Feature: how it can be used, the objective of using it, and the logic of how it has been set up.
- [Player Feature - Opted In Channels](/knowledge-base/the-singularity-model/player-features/player-feature-opted-in-channels.md): An in-depth look into Opted In Channels, a system Player Feature: how it can be used, the objective of using it, and the logic of how it has been set up.
- [Player Feature - Most Cost-Efficient Outbound Channel](/knowledge-base/the-singularity-model/player-features/player-feature-most-cost-efficient-outbound-channel.md): An in-depth look into the Most Cost-Efficient Outbound Channel, a system Player Feature: how it can be used, the objective of using it, and the logic of how it has been set up.
- [Player Feature - Optimal Time of the Day](/knowledge-base/the-singularity-model/player-features/player-feature-optimal-time-of-the-day.md): An in-depth look into Optimal Time of the Day, a system Player Feature: how it can be used, the objective of using it, and the logic of how it has been set up.
- [Player Feature - Monthly Deposit Potential](/knowledge-base/the-singularity-model/player-features/player-feature-monthly-deposit-potential.md): This page outlines how our Monthly Deposit Potential model works, what benefits it brings to your strategy, and how it improves your understanding of Player Value beyond traditional deposit metrics.
- [Player Feature - Preferred Product](/knowledge-base/the-singularity-model/player-features/player-feature-preferred-product.md): An in-depth look into Preferred Product, a system Player Feature: how it can be used, the objective of using it, and the logic of how it has been set up.
- [Content Features](/knowledge-base/the-singularity-model/content-features.md): Classify the content in your Content Library for it to be matched with the right players.
- [Content Library](/knowledge-base/the-singularity-model/content-library.md): The collective name of all the content (in the form of Action Groups and Collections) you want to feed into your 1:1 Experiences. Read more on this page.
- [Action Groups (1:1 Experiences)](/knowledge-base/the-singularity-model/content-library/action-groups-1-1-experiences.md): On this page, you can read more about Action Groups as a part of the Content Library and 1:1 Experiences.
- [Collections](/knowledge-base/the-singularity-model/content-library/collections.md): Collections is a feature that will help us perform 1:1 Experiences for content in Activities.
- [🚧 Running with 1:1 Experiences](/knowledge-base/the-singularity-model/content-library/running-with-1-1-experiences.md): Complete documentation coming soon!
- [1:1 Experiences In Action](/knowledge-base/the-singularity-model/1-1-experiences-in-action.md): Find out how to make your player engagement smarter by using the Singularity Model to create 1:1 experiences inside Activities and Lifecycles.
- [Smart Time of Day](/knowledge-base/the-singularity-model/1-1-experiences-in-action/smart-time-of-day.md): Use 1:1 Experiences to send player engagement at the most optimal time for your players.
- [Smart Channel](/knowledge-base/the-singularity-model/1-1-experiences-in-action/smart-channel.md): Use 1:1 Experiences to send your players their preferred and most cost-efficient outbound channel.
- [Use Case: Product & Game Preference](/knowledge-base/the-singularity-model/use-case-product-and-game-preference.md): Follow our step by step guide in order to target your player base with relevant content based on their game type and product preferences using the Singularity Model.
- [Player Feature Segmentation](/knowledge-base/the-singularity-model/player-feature-segmentation.md): Use segment fields, that originate from the Singularity Model's Player Features, in your Activities and Lifecycles.
